| Home | Download | Screen shots | Discussion | Documentation |
|---|
Abstract base class for child nodes. More...
#include <openvrml/node.h>

Public Member Functions | |
| virtual | ~child_node ()=0 throw () |
| Destructor. More... | |
| void | relocate () throw ( std::bad_alloc ) |
| Called when the node is relocated to a new position in the scene graph. More... | |
| void | render_child (viewer &v, rendering_context context) |
| Render the node. More... | |
Public Member Functions inherited from openvrml::bounded_volume_node | |
| virtual | ~bounded_volume_node () throw () |
| Destroy. More... | |
| const openvrml::bounding_volume & | bounding_volume () const |
| Get this node's bounding volume. More... | |
Public Member Functions inherited from openvrml::node | |
| virtual | ~node ()=0 throw () |
| Destructor. More... | |
| void | add_ref () const throw () |
| Increment the reference count. More... | |
| void | remove_ref () const throw () |
| Decrement the reference count. More... | |
| void | release () const throw () |
| Decrement the reference count; destroy the instance if the count drops to zero. More... | |
| size_t | use_count () const throw () |
| The number of owning references to the instance. More... | |
| const node_type & | type () const throw () |
The type information object for the node. More... | |
| const std::string & | id () const throw () |
Retrieve the name of this node. More... | |
| void | id (const std::string &node_id) throw ( std::bad_alloc ) |
Set the name of the node. More... | |
| const openvrml::scope & | scope () const throw () |
Get the scope to which the node belongs. More... | |
| openvrml::scene * | scene () const throw () |
Get the scene with which the node is associated. More... | |
| const std::vector < boost::intrusive_ptr< node > > & | impl_nodes () const throw () |
Get the implementation nodes of a PROTO instance. More... | |
| std::ostream & | print (std::ostream &out, size_t indent) const |
| Pretty print. More... | |
| void | initialize (openvrml::scene &scene, double timestamp) throw ( std::bad_alloc ) |
| Initialize the node. More... | |
| std::auto_ptr< field_value > | field (const std::string &id) const throw ( unsupported_interface , std::bad_alloc ) |
| Generalized field accessor. More... | |
| openvrml::event_listener & | event_listener (const std::string &id) throw ( unsupported_interface ) |
| Get an event listener. More... | |
| openvrml::event_emitter & | event_emitter (const std::string &id) throw ( unsupported_interface ) |
| Get an event emitter. More... | |
| void | shutdown (double timestamp) throw () |
| Shut down the node. More... | |
| bool | modified () const throw ( boost::thread_resource_error ) |
Determine whether the node has been modified. More... | |
| void | modified (bool value) throw ( boost::thread_resource_error ) |
| Set the modified flag. More... | |
Protected Member Functions | |
| child_node (const node_type &type, const boost::shared_ptr< openvrml::scope > &scope) throw () | |
| Constructor. More... | |
Protected Member Functions inherited from openvrml::bounded_volume_node | |
| bounded_volume_node (const node_type &type, const boost::shared_ptr< openvrml::scope > &scope) throw () | |
| Construct. More... | |
| void | bounding_volume_dirty (bool value) |
| Set whether the node's bounding volume needs to be recalculated. More... | |
| bool | bounding_volume_dirty () const |
| Whether the node's bounding volume needs to be recalculated. More... | |
| virtual const openvrml::bounding_volume & | do_bounding_volume () const |
Called by bounding_volume. More... | |
Protected Member Functions inherited from openvrml::node | |
| node (const node_type &type, const boost::shared_ptr< openvrml::scope > &scope) throw () | |
| Construct. More... | |
| boost::shared_mutex & | scene_mutex () |
The scene mutex. More... | |
Private Member Functions | |
| virtual child_node * | to_child () throw () |
Cast to a child_node. More... | |
| virtual void | do_relocate () throw ( std::bad_alloc ) |
child_node subclass-specific relocation update. More... | |
| virtual void | do_render_child (viewer &v, rendering_context context) |
render_child implementation. More... | |
Additional Inherited Members | |
Static Public Attributes inherited from openvrml::node | |
| static const boost::intrusive_ptr< node > | self_tag |
Special value used when initializing a script_node. More... | |
Static Protected Member Functions inherited from openvrml::node | |
| static void | emit_event (openvrml::event_emitter &emitter, double timestamp) throw ( std::bad_alloc ) |
| Emit an event. More... | |
Related Functions inherited from openvrml::node | |
| To * | node_cast (node *n) |
Downcast a node to one of the abstract node types. More... | |
| void | intrusive_ptr_add_ref (const node *n) |
| Increment the reference count. More... | |
| void | intrusive_ptr_release (const node *n) |
| Decrement the reference count. More... | |
| bool | is_proto_instance (const node &n) |
Check whether a node is a PROTO instance. More... | |
Abstract base class for child nodes.
|
pure virtual | |||||||||||||
Destructor.
|
protected | ||||||||||||||||||||
Constructor.
| [in] | type | the node_type associated with the node. |
| [in] | scope | the scope the node belongs to. |
| void openvrml::child_node::relocate | ( | ) | ||
| throw | ( | std::bad_alloc | ||
| ) | ||||
Called when the node is relocated to a new position in the scene graph.
This function delegates to the virtual function do_relocate. relocate should be called by eventIn handlers that receive nodes.
| std::bad_alloc | if memory allocation fails. |
| void openvrml::child_node::render_child | ( | viewer & | v, |
| rendering_context | context | ||
| ) |
Render the node.
This function delegates to do_render_child.
| [in,out] | v | viewer implementation responsible for actually doing the drawing. |
| [in] | context | generic context argument; holds things like the accumulated modelview transform. |
|
privatevirtual | |||||||||||||
|
privatevirtual | |||||||||||||
child_node subclass-specific relocation update.
This method is called by relocate. Subclasses of child_node should override this function for any subclass-specific updates that need to be performed following relocation of a child_node to a new position in the scene graph (for example, updating a node_path).
The default implementation of this method does nothing.
|
privatevirtual |
render_child implementation.
Rendered child_nodes should override this method.
| [in,out] | v | viewer implementation responsible for actually doing the drawing. |
| [in] | context | generic context argument; holds things like the accumulated modelview transform. |
Reimplemented in openvrml::script_node.