#include <vtkOpenGLState.h>
Definition at line 297 of file vtkOpenGLState.h.
§ PrintSelf()
| void vtkOpenGLBufferObjectState::PrintSelf |
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vtkIndent |
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§ BufferAccessFlagsToStream()
| void vtkOpenGLBufferObjectState::BufferAccessFlagsToStream |
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ostream & |
os | ) |
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protected |
§ BufferUsageToString()
| const char* vtkOpenGLBufferObjectState::BufferUsageToString |
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§ BufferAccessToString()
| const char* vtkOpenGLBufferObjectState::BufferAccessToString |
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§ Id
| GLuint vtkOpenGLBufferObjectState::Id |
§ Size
| GLint vtkOpenGLBufferObjectState::Size |
§ Usage
| GLenum vtkOpenGLBufferObjectState::Usage |
§ Access
| GLenum vtkOpenGLBufferObjectState::Access |
§ AccessFlags
| GLenum vtkOpenGLBufferObjectState::AccessFlags |
§ Mapped
| GLboolean vtkOpenGLBufferObjectState::Mapped |
§ MapPointer
| GLvoid* vtkOpenGLBufferObjectState::MapPointer |
§ MapOffset
| GLint vtkOpenGLBufferObjectState::MapOffset |
§ MapLength
| GLint vtkOpenGLBufferObjectState::MapLength |
The documentation for this class was generated from the following file: