#include <vtkOpenGLContextDevice2DPrivate.h>
§ Private() [1/2]
| vtkOpenGLContextDevice2D::Private::Private |
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inline |
§ ~Private() [1/2]
| vtkOpenGLContextDevice2D::Private::~Private |
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inline |
§ Private() [2/2]
| vtkOpenGLContextDevice2D::Private::Private |
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inline |
§ ~Private() [2/2]
| vtkOpenGLContextDevice2D::Private::~Private |
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inline |
§ SaveGLState() [1/2]
| void vtkOpenGLContextDevice2D::Private::SaveGLState |
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bool |
colorBuffer = false | ) |
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inline |
§ RestoreGLState() [1/2]
| void vtkOpenGLContextDevice2D::Private::RestoreGLState |
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bool |
colorBuffer = false | ) |
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inline |
§ SetGLCapability() [1/2]
| void vtkOpenGLContextDevice2D::Private::SetGLCapability |
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GLenum |
capability, |
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GLboolean |
state |
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inline |
§ TexCoords() [1/2]
| float* vtkOpenGLContextDevice2D::Private::TexCoords |
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float * |
f, |
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int |
n |
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inline |
§ FindPowerOfTwo() [1/2]
§ TextureFromImage() [1/4]
§ TextureFromImage() [2/4]
| GLuint vtkOpenGLContextDevice2D::Private::TextureFromImage |
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vtkImageData * |
image | ) |
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inline |
§ SaveGLState() [2/2]
| void vtkOpenGLContextDevice2D::Private::SaveGLState |
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bool |
colorBuffer = false | ) |
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inline |
§ RestoreGLState() [2/2]
| void vtkOpenGLContextDevice2D::Private::RestoreGLState |
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bool |
colorBuffer = false | ) |
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inline |
§ SetGLCapability() [2/2]
| void vtkOpenGLContextDevice2D::Private::SetGLCapability |
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GLenum |
capability, |
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GLboolean |
state |
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) |
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inline |
§ TexCoords() [2/2]
| float* vtkOpenGLContextDevice2D::Private::TexCoords |
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float * |
f, |
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int |
n |
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inline |
§ FindPowerOfTwo() [2/2]
§ TextureFromImage() [3/4]
§ TextureFromImage() [4/4]
| GLuint vtkOpenGLContextDevice2D::Private::TextureFromImage |
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vtkImageData * |
image | ) |
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inline |
§ Texture
| vtkTexture * vtkOpenGLContextDevice2D::Private::Texture |
§ TextureProperties
| unsigned int vtkOpenGLContextDevice2D::Private::TextureProperties |
§ SpriteTexture
| vtkTexture * vtkOpenGLContextDevice2D::Private::SpriteTexture |
§ SavedLighting
| GLboolean vtkOpenGLContextDevice2D::Private::SavedLighting |
§ SavedDepthTest
| GLboolean vtkOpenGLContextDevice2D::Private::SavedDepthTest |
§ SavedAlphaTest
| GLboolean vtkOpenGLContextDevice2D::Private::SavedAlphaTest |
§ SavedStencilTest
| GLboolean vtkOpenGLContextDevice2D::Private::SavedStencilTest |
§ SavedBlend
| GLboolean vtkOpenGLContextDevice2D::Private::SavedBlend |
§ SavedDrawBuffer
| GLint vtkOpenGLContextDevice2D::Private::SavedDrawBuffer |
§ SavedClearColor
| GLfloat vtkOpenGLContextDevice2D::Private::SavedClearColor |
§ TextCounter
| int vtkOpenGLContextDevice2D::Private::TextCounter |
§ Dim
§ Offset
§ GLExtensionsLoaded
| bool vtkOpenGLContextDevice2D::Private::GLExtensionsLoaded |
§ OpenGL15
| bool vtkOpenGLContextDevice2D::Private::OpenGL15 |
§ OpenGL20
| bool vtkOpenGLContextDevice2D::Private::OpenGL20 |
§ GLSL
| bool vtkOpenGLContextDevice2D::Private::GLSL |
§ PowerOfTwoTextures
| bool vtkOpenGLContextDevice2D::Private::PowerOfTwoTextures |
§ TextTextureCache
Cache for text images. Generating texture for strings is expensive, we cache the textures here for a faster reuse.
Definition at line 527 of file vtkOpenGLContextDevice2DPrivate.h.
§ MathTextTextureCache
Cache for text images. Generating texture for strings is expensive, we cache the textures here for a faster reuse.
Definition at line 528 of file vtkOpenGLContextDevice2DPrivate.h.
The documentation for this class was generated from the following file: