#include <vtkOpenGLState.h>
Definition at line 335 of file vtkOpenGLState.h.
§ PrintSelf()
| void vtkOpenGLProgramState::PrintSelf |
( |
ostream & |
os, |
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vtkIndent |
indent |
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) |
| |
§ Id
| GLuint vtkOpenGLProgramState::Id |
§ DeleteStatus
| GLboolean vtkOpenGLProgramState::DeleteStatus |
§ LinkStatus
| GLboolean vtkOpenGLProgramState::LinkStatus |
§ ValidateStatus
| GLboolean vtkOpenGLProgramState::ValidateStatus |
§ NumberOfAttachedShaders
| GLint vtkOpenGLProgramState::NumberOfAttachedShaders |
§ InfoLogLength
| GLint vtkOpenGLProgramState::InfoLogLength |
§ ActiveUniforms
| GLint vtkOpenGLProgramState::ActiveUniforms |
§ ActiveUniformMaxLength
| GLint vtkOpenGLProgramState::ActiveUniformMaxLength |
§ ActiveAttributes
| GLint vtkOpenGLProgramState::ActiveAttributes |
§ ActiveAttributeMaxLength
| GLint vtkOpenGLProgramState::ActiveAttributeMaxLength |
§ AttachedShaders
§ InfoLog
| vtkgl::GLchar* vtkOpenGLProgramState::InfoLog |
§ HasVertexShader
| bool vtkOpenGLProgramState::HasVertexShader |
§ HasFragmentShader
| bool vtkOpenGLProgramState::HasFragmentShader |
The documentation for this class was generated from the following file: